I agree with Bill regarding turnout control from the HC. Our railroad empires are so short in track mileage that you often cross many turnouts in just a few minutes. Knowing the alignment of those turnouts prior to crossing them is critical for smooth realistic operation. Controlling those turnouts from the HC (or any DCC controller for that matter) means a lot of time spent looking at and tapping on the controller screen. Barring having functional switch stands, it also means there is no on-layout visual for the engineer (you) or other operators to know turnout positions thus forcing everyone to spend a lot of time tapping on their controllers. Looking at the physical alignment of the point rails can be tough on the eyes after a period of time, is often obscured by scenery, and isn't practical from any real distance.
Fascia panels are as popular as they are for good reason - they are an excellent solution. So if you make a fascia panel with indicators you may as well add switches for control. Functional switch stands work well too but can be finicky to build or expensive to buy. Manual ground throws (if you are OK with out of scale appearance) are a good low cost solution and many people enjoy bending the iron themselves.
Another point in favor of fascia panels is controls for items other than turnouts. For instance, on my layout the fascia panels have controls and indicators for the turnouts as well as controls and indicators for animated objects. As an example here is the control panel for a coal tipple spur. The turnouts are black buttons with red/green/yellow turnout position indicators. The white buttons control animation of the coal tipple and the grade brake. Additionally, power district fault indicators are also on the panel.
So before you commit to using HC controlled turnouts give thought to all the things on your layout that may need control or indication and whether you really want to spend a lot of time looking at the controller or not.